
It's extremely rare for it not to cross into Superpowered Evil Side territory. Interestingly, heroes, particularly transforming characters, have been known to occasionally use this "turn into a big scary monster" tactic for their Super Modes as well. This is more popular among minor video game villains who will often transform into tougher versions of earlier monsters like in the Breath of Fire and early Final Fantasy games, as a unique battle sprite for them would take up extra development time and storage space on the cartridge (one unique boss could take the space of several mooks, more with the use of a Palette Swap). Can count as The Unfought if they showed fighting ability in their human form. Sometimes you never even fight their human form at all and they immediately turn into a monster. Usually accompanied by the stock phrases "No one who's witnessed this form has lived to tell the tale!", "I have only begun to fight!", or "This isn't even my final form!" Once beaten, or on becoming even more powerful, the villain may cross the Bishōnen Line and into safer territory for an Evil Makeover to work its magic (though it's a case of Tropes Are Not Bad as much as it's used, you'd be hard pressed to complain when they turn into something completely awesome). He's become one the most famous examples of the concept, and as a result, it's common to see other JRPGs follow the three-stage example of Sephiroth: the base form, the "bizarro" form that is huge and scary, and the "angel" form that is eerily beautiful and accompanied by Ominous Latin Chanting. "One-Winged Angel" is the name of Sephiroth's Battle Theme Music. The Trope Namer is Sephiroth, the Final Boss of Final Fantasy VII, who goes from a pretty boy with long hair, to a bizarre seven-winged entity, to an Angelic Abomination (and then back to a pretty boy with long hair). In fact, it's gotten to be somewhat of an arms race: thanks to the popularity of Frieza in 1991, three-form bosses are now somewhat common, and those games going for "epic" will sometimes go for even more. Video games in general absolutely adore having their final boss do this, even when their original form is scary enough anyway. This indicates that the villain means business and it's time for the heroes to get cracking. And with this new form, their power grows immensely. Bets are good they'll become way more bloated, ugly, or plain disfigured. A Mad Scientist, in a fit of urgency, might down his own Psycho Serum, or a practitioner of Black Magic might mutate himself into an Eldritch Abomination, and so on. Dracula, Castlevania: Symphony of the NightĬlassic Big Bads have the tendency, when push comes to shove, to turn into big honking monsters.
